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Yannis Tzioumakis

Professor Yannis Tzioumakis
Ph.D, MA, Ptycheion (BA equivalent)

Contact

Y.Tzioumakis@liverpool.ac.uk

+44 (0)151 794 2897 Ext. 42897

Teaching

Yannis started his teaching career as a Lecturer in Screen Studies at Liverpool John Moores University. Over the course of 7 years at that institution he taught modules on film language, film criticism, Hollywood cinema, American independent cinema, documentary and theories of spectatorship.

In 2007 he moved to the University of Liverpool as a Lecturer in Communication and Business and Director of the Communication and Business joint honours programme. As part of this appointment he taught modules on Analysing Communication, Business and Communication, Hollywood Cinema and American independent cinema.

Since the mid-2010s, Yannis started to specialise increasingly in the field of media industries and therefore shifted his teaching to modules such as Media Industries and Institutions, Global Media and Entertainment, Global Hollywood and American Independent Cinema.

More recently, he has been instrumental in developing with his colleagues the BA Screen Industries and Entertainment and the MA Screen Studies. As part of the former, he is teaching the module Screen Industries and Sport while continuing teaching Media Industries and Institutions. As part of the MA Screen Studies, he is teaching Screen Industries and contributes sessions to Researching Screen, the programme's research methods module.

Yannis has supervised numerous UG and Master's Dissertations, most recently on topics such The Lord of the Rings franchise, David Lynch's cinematic universe, women's representations in the films of David Fincher; Hollywood's approach to race representations and many others.

Screen Industries and Sports (UG, Level 3)

Screen Industries and Sports is a module that was launched in 2023. It aims to examine the complex and multifaceted relationship between screen media and sports, focusing primarily on the ways in which the screen industries engage with sports as a commercial product that reaches audiences globally through a proliferation of legacy and digital media. In doing this the module asks questions about how sports are produced, packaged and disseminated, how global media corporations increasingly control sports and the kinds of issues that are at stake. It is organised around 4 blocks, - the first block examines the relationship between the television industries and sports - the second looks at how the relationship between sports and screen media is being reconfigured in the digital arena - the third concentrates on mega sports events (The Olympics, The Super Bowl) and looks at how they shape and are being shaped by screen industries - the final block focuses on issues of diversity and cultural difference and how they figure in the broader picture using women's football and football in the Global South as case studies. Together, these sessions are designed to provide students with an in-depth understanding of how screen industries are intricately linked to the evolution of sports as one of the most commercial media products of the 20th and 21st century.

Screen Industries (Master's Level)

Screen Industries examines the industrial logic of particular media industries that produce entertainment and audiences through the mediation of screens. The module focuses primarily on the film and television industries with references to the video game industry. Organised around 3 blocks – Key Concepts, Structures and People and Power – the module investigates the relationships between technologies, economics, policies, politics and the social and cultural contexts that shape these media industries and their products. - The first block introduces some of the key debates in the field of screen industries, focusing on the ways in which digital technology has impacted film and television. - The second block investigate the deep structures that underpin media industries today, looking at the migration of filmmakers to television, the emergence of immersive media systems and the ways in which franchise entertainment links strongly previously separate industries. - The final block focuses on issues related to people working in the screen industries and on the power relations that permeate both their place in them and the ways in which those industries are regulated. Using examples from various geographical contexts and drawing on a variety of theoretical and methodological perspectives, Screen Industries provides a pathway through which students can understand and appreciate the complex and multi-faceted nature of some of the key contemporary media industries.

Media Industries and Institutions (UG, Level 1)

Media Industries and Institutions is an introductory module that gives students exposure to core and current debates and issues around media industries such as the political economy of media, media's relations with power and regulation, and the processes of globalisation, digitalisation and conglomeration. Students also learn about creative roles and the practices and lived experiences of professional media workers, including the process of conceiving and developing media texts. The module is organised in 3 blocks and is team taught. - The first block is oriented around news, broadcasting and the music industries. - The second block looks at cultural institutions and the heritage industries. - The third block examines the screen and entertainment industries As part of the third block I look at how 'Media Industry Studies' can approach the entertainment industries, the questions it asks about them and the issues it tackles. I then do a session on global entertainment conglomerates vs independents and examine how both are integral parts of the screen media ecosystem. Finally, I do a session on screen industries and sport, using the Premier League as a case study.

Modules for 2024-25

Dissertation

Module code: COMM716

Role: Teaching

Dissertation

Module code: COMM401

Role: Teaching

Final Year Project

Module code: COMM335

Role: Teaching

Media Industries and Institutions A

Module code: COMM109

Role: Teaching

Media Industries and Institutions B

Module code: COMM110

Role: Teaching

Researching Screen

Module code: COMM749

Role: Teaching

Screen Industries A

Module code: COMM745

Role: Teaching

Screen Industries B

Module code: COMM746

Role: Teaching

Screen Industries and Sports

Module code: COMM326

Role: Teaching