Research outputs
Selected research outputs
- Bio-based material integration into computational form-finding tools by introducing tensile properties in the case of bacterial cellulose-based composites (Journal article - 2023)
- Affective Computing for Game User Research (Conference Paper - 2023)
- Feeling Like Humans: Low-cost wearable sensors for design research in the age of AI (Conference Paper - 2023)
- Learning from Players (Conference Paper - 2023)
- 4D Printing on Textiles: Developing a File to Fabrication Framework for Self-Forming, Composite Wearables (Chapter - 2022)
- GIS-BASED EDUCATIONAL GAME THROUGH LOW-COST VIRTUAL TOUR EXPERIENCE Khan Game (Conference Paper - 2022)
- Artificial intelligence in architectural heritage research (Chapter - 2021)
- Becoming One with the Neighborhood: Collaborative Art, Space-Making, and Urban Change in Izmir Daragac (Journal article - 2024)
- Assessing a Decade of Kas Underwater Archaeopark (Journal article - 2020)
- Data Collection for a Virtual Museum on the Underwater Survey at Kas, Turkey (Journal article - 2011)
2026
Immersive Thessaloniki: Selanik'in Kayıp Kentsel Hafızasını Dijital Ortamda Yeniden Kurmak
Agkathidis, A., Varinlioglu, G., & Sopher, H. (2026). Immersive Thessaloniki: Selanik'in Kayıp Kentsel Hafızasını Dijital Ortamda Yeniden Kurmak. [https://www.arkitera.com/]. Retrieved from https://www.arkitera.com/
SILK 2.0 Game
Varinlioglu, G. (2026). SILK 2.0 Game [Unity and C#]. Retrieved from https://partner.steamgames.com/apps/landing/4735530
Immersive SILK: Between Physical and Virtual Heritage
Varinlioglu, G. (2026). Immersive SILK: Between Physical and Virtual Heritage [Design Portfolio].
Archival Fragments to Immersive Worlds: An AI-assisted Workflow for the Digital Reconstruction of Lost Architectural Heritage
Agkathidis, A., Varinlioglu, G., & Sopher, H. (2026). Archival Fragments to Immersive Worlds: An AI-assisted Workflow for the Digital Reconstruction of Lost Architectural Heritage. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe Vol. 3 (pp. 317-326). doi:10.52842/conf.ecaade.2026.3.317
Aura: A Biofeedback-Driven Kinetic Installation for Stress: Awareness and Regulation in Students
Gulshan, S., & Varinlioglu, G. (2026). Aura: A Biofeedback-Driven Kinetic Installation for Stress: Awareness and Regulation in Students. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe Vol. 3 (pp. 621-630). doi:10.52842/conf.ecaade.2026.3.621
From Nodes to Notes: Conceptualisation of AI-Generated Music for Immersive Historical Reconstruction—MAKAIM
Varinlioglu, G., de Berardinis, J., Sahin, N., & Yurumez, E. (2026). From Nodes to Notes: Conceptualisation of AI-Generated Music for Immersive Historical Reconstruction—MAKAIM. In Springerbriefs in Architectural Design and Technology (Vol. Part F1429, pp. 103-117). doi:10.1007/978-981-95-0760-3_9
2025
AI כגשר בין עבר לעתיד: שחזור של המורשת האדריכלית האבודה בסלוניקי
Agkathidis, A., Varinlioglu, G., & Sopher, H. (2025). AI כגשר בין עבר לעתיד: שחזור של המורשת האדריכלית האבודה בסלוניקי. [GenAI]. Retrieved from https://drive.google.com/
Immersive Thessaloniki: Ψηφιακή αναβίωση της χαμένης αρχιτεκτονικής κληρονομιάς της πόλης
Agkathidis, A., Varinlioglu, G., & Sopher, H. (2025). Immersive Thessaloniki: Ψηφιακή αναβίωση της χαμένης αρχιτεκτονικής κληρονομιάς της πόλης. [https://www.archisearch.gr/]. Retrieved from https://www.archisearch.gr/
NATIONAL ASSESSMENT OF SEA LEVEL RISE VULNERABILITY OF ARCHEOLOGICAL HERITAGE SITES OF TURKIYE
Tarakcioglu, G. O., Kosem, I., Ince, A., Uysal, A. C., Ergin, A., Suzen, M. L., . . . Varinlioglu, G. (2025). NATIONAL ASSESSMENT OF SEA LEVEL RISE VULNERABILITY OF ARCHEOLOGICAL HERITAGE SITES OF TURKIYE. Coastal Engineering Proceedings, (38), 157. doi:10.9753/icce.v38.management.157
Exploring the Role of Location-Based Games in Managing Tourist Destinations Under Climate Change Challenges: A Gap Analysis Review
Mansourihanis, O., Hemmati, M., Afshar, S. V., Eshaghi, S., & Varinlioglu, G. (2025). Exploring the Role of Location-Based Games in Managing Tourist Destinations Under Climate Change Challenges: A Gap Analysis Review. CASE STUDIES IN THE ENVIRONMENT, 9(1), 20 pages. doi:10.1525/cse.2025.2439123
A Comparative Study of Two AI-Assisted Architectural Design Studios
Sopher, H., & Varinlioglu, G. (2025). A Comparative Study of Two AI-Assisted Architectural Design Studios. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe Vol. 1 (pp. 873-880). doi:10.52842/conf.ecaade.2025.1.873
Ambisonic Acoustic Simulations for Historical Reconstruction
Varinlioglu, G., Jayakrishnan, D., Mukarrama, M., Gulshan, S., Puliekandy, A., & de Berardinis, J. (2025). Ambisonic Acoustic Simulations for Historical Reconstruction. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe Vol. 2 (pp. 29-38). doi:10.52842/conf.ecaade.2025.2.029
Toward a Geospatial and Temporal Experience of Islamic Architecture: Caravanserais of Anatolia
Varinlioğlu, G., & Börekçi, Ö. (2025). Toward a Geospatial and Temporal Experience of Islamic Architecture: Caravanserais of Anatolia. In Disruptive Technologies and Muslim Societies from AI and Education to Food and Fintech (pp. 153-180). doi:10.1142/9781800616295_0007
2024
Becoming One with the Neighborhood: Collaborative Art, Space-Making, and Urban Change in Izmir Daragac
Kilinc, K., Pasin, B., & Varinlioglu, G. (2024). Becoming One with the Neighborhood: Collaborative Art, Space-Making, and Urban Change in Izmir Daragac. SPACE AND CULTURE, 27(4), 501-520. doi:10.1177/12063312211040200
SILK Exhibition
Varinlioglu, G. (2024, June 7). SILK Exhibition [3D fabrication of SILK project outcomes]. Izmir Chamber of Architects, Turkey.
SILK - online database
Varinlioglu, G. (2024). SILK - online database. Retrieved from https://makingindigital.com/silk/
From Past to Present: A study of AI-driven gamification in heritage education
Afshar, S. V., Eshaghi, S., Hadighi, M., & Varinlioglu, G. (2024). From Past to Present: A study of AI-driven gamification in heritage education. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe Vol. 2 (pp. 249-258).
2023
New Perspectives for Cultural Heritage The Role of Digital Architects and Virtual Reality
Varinlioglu, G. (2023). New Perspectives for Cultural Heritage The Role of Digital Architects and Virtual Reality. Dimensions Journal of Architectural Knowledge, 3(5), 89-108. doi:10.14361/dak-2023-0506
Bio-based material integration into computational form-finding tools by introducing tensile properties in the case of bacterial cellulose-based composites
Turhan, G. D., Varinlioglu, G., & Bengisu, M. (2023). Bio-based material integration into computational form-finding tools by introducing tensile properties in the case of bacterial cellulose-based composites. INTERNATIONAL JOURNAL OF ARCHITECTURAL COMPUTING, 21(4), 781-794. doi:10.1177/14780771231159239
Digital Atlas
Varinlioglu, G. (2023). Digital Atlas. Retrieved from https://medliq.art/izmir-water
SILK board game
Varinlioglu, G. (2023). SILK board game. Retrieved from https://designheritage.mit.edu/
AUGMENTED REALITY SUPPORTED PARTICIPATORY WEB PLATFORM TO TRACK EASTERN ANATOLIAN CARAVANSERAIS
Kirdar, G., Kocer Ozgun, F. N., Balaban, Ö., & Varinlioglu, G. (2023). AUGMENTED REALITY SUPPORTED PARTICIPATORY WEB PLATFORM TO TRACK EASTERN ANATOLIAN CARAVANSERAIS. Türkiyat Mecmuası / Journal of Turkology, 6(1), 85-98. doi:10.52152/heranca.v6i1.678
Affective Computing for Game User Research
Varinlioglu, G., Tu, H., & Nagakura, T. (2023). Affective Computing for Game User Research. In ECAADE 2023 DIGITAL DESIGN RECONSIDERED, VOL 1 (pp. 851-860). Retrieved from https://www.webofscience.com/
Feeling Like Humans: Low-cost wearable sensors for design research in the age of AI
Tu, H., Varinlioglu, G., Gao, L., Chen, B., & Nagakura, T. (2023). Feeling Like Humans: Low-cost wearable sensors for design research in the age of AI. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe Vol. 2 (pp. 761-768).
Learning from Players
Varinlioglu, G., Balaban, O., Tsai, D., Wu, C. N. H., & Nagakura, T. (2023). Learning from Players. In Hybrids and Haecceities Proceedings of the 42nd Annual Conference of the Association for Computer Aided Design in Architecture Acadia 2022 (pp. 138-147).
Mechanically-Informed Digital Optimization for Bacterial Cellulose-Based Catenary Geometries
Gozde Damla, T. (2023, January 1). Mechanically-Informed Digital Optimization for Bacterial Cellulose-Based Catenary Geometries. (Izmir University of Economics).
2022
Digital Daragac - an online database of street artists and an AR art exhibition
Varinlioglu, G. (2022). Digital Daragac - an online database of street artists and an AR art exhibition. Retrieved from http://digitaldaragac.ieu.edu.tr/
Khan Game - an online 360 game
Varinlioglu, G. (2022). Khan Game - an online 360 game. Retrieved from https://makingindigital.com/khangame/
Learning from Players
Varinlioglu, G., Balaban, O., Tsai, D., Wu, C. N. -H., & Nagakura, T. (2022). Learning from Players. In Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) Vol. 1 (pp. 138-149). Education and Research in Computer Aided Architectural Design in Europe (eCAADe). doi:10.52842/conf.acadia.2022.1.138
3D Printing with Bacterial Cellulose-Based Bioactive Composites for Design Applications
Turhan, G. D., Afsar, S., Ozel, B., Doyuran, A., Varinlioglu, G., & Bengisu, M. (2022). 3D Printing with Bacterial Cellulose-Based Bioactive Composites for Design Applications. In CO-CREATING THE FUTURE: INCLUSION IN AND THROUGH DESIGN, ECAADE 2022, VOL 1 (pp. 77-84). Retrieved from https://www.webofscience.com/
4D Printing on Textiles: Developing a File to Fabrication Framework for Self-Forming, Composite Wearables
Agkathidis, A., & Varinlioglu, G. (2022). 4D Printing on Textiles: Developing a File to Fabrication Framework for Self-Forming, Composite Wearables. In Management and Industrial Engineering (Vol. Part F9672, pp. 61-81). doi:10.1007/978-3-030-98124-2_3
GIS-BASED EDUCATIONAL GAME THROUGH LOW-COST VIRTUAL TOUR EXPERIENCE Khan Game
Varinlioglu, G., Afshar, S. V., Eshaghi, S., Balaban, Ö., & Nagakura, T. (2022). GIS-BASED EDUCATIONAL GAME THROUGH LOW-COST VIRTUAL TOUR EXPERIENCE Khan Game. In Proceedings of the International Conference on Computer Aided Architectural Design Research in Asia (pp. 69-78). doi:10.52842/conf.caadria.2022.1.069
Work of Art in the Age of Metaverse Exploring digital art through augmented reality
Varinlioglu, G., Oguz, K., Turkmen, D., Ercan, I., & Turhan, G. D. (2022). Work of Art in the Age of Metaverse Exploring digital art through augmented reality. In CO-CREATING THE FUTURE: INCLUSION IN AND THROUGH DESIGN, ECAADE 2022, VOL 2 (pp. 447-456). Retrieved from https://www.webofscience.com/
2021
Daragac 360 virtual art tour
Varinlioglu, G. (2021). Daragac 360 virtual art tour. Retrieved from https://daragac.com/wp-content/uploads/tour/index.htm
Artificial intelligence in architectural heritage research
Varinlioglu, G., & Balaban, Ö. (2021). Artificial intelligence in architectural heritage research. In The Routledge Companion to Artificial Intelligence in Architecture (pp. 207-223). Taylor & Francis. doi:10.4324/9780367824259-13
The Sericum Via: A Serious Game for Preserving Tangible and Intangible Heritage of Iran
Varinlioglu, G., Eshaghi, S., & Afshar, S. (2021). The Sericum Via: A Serious Game for Preserving Tangible and Intangible Heritage of Iran. In 9th ASCAAD Conference Proceedings. Egypt.
CITIES IN EVOLUTION. DIACHRONIC TRANSFORMATIONS OF URBAN AND RURAL SETTLEMENTS
Erdemci, N., & Varinlioglu, G. (2021). CITIES IN EVOLUTION. DIACHRONIC TRANSFORMATIONS OF URBAN AND RURAL SETTLEMENTS. In A. Camiz, Z. Ceylanli, Z. O. Atala, & O. Ozkuvanci (Eds.), CITIES IN EVOLUTION. DIACHRONIC TRANSFORMATIONS OF URBAN AND RURAL SETTLEMENTS Book of abstracts VIII AACCP (Architecture, Archaeology and Contemporary City Planning) symposium. DRUM Press.
An Integrated Structural Optimization Method for Bacterial Cellulose-Based Composite Biofilms
Turhan, G. D., Varinlioglu, G., & Bengisu, M. (2021). An Integrated Structural Optimization Method for Bacterial Cellulose-Based Composite Biofilms. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe Vol. 1 (pp. 115-120).
Artifcial intelligence in architectural heritage research Simulating networks of caravanserais through machine learning
Varinlioglu, G., & Balaban, O. (2021). Artifcial intelligence in architectural heritage research Simulating networks of caravanserais through machine learning. In ROUTLEDGE COMPANION TO ARTIFICIAL INTELLIGENCE IN ARCHITECTURE (pp. 207-223). Retrieved from https://www.webofscience.com/
Evaluation of Learning Rate in a Serious Game: Based on Anatolian cultural heritage
Afshar, S. V., Eshaghi, S., Varinlioglu, G., & Balaban, Ö. (2021). Evaluation of Learning Rate in a Serious Game: Based on Anatolian cultural heritage. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe Vol. 2 (pp. 273-280).
2020
Alternatif Bir Kentsel Tamirat Pratiği Olarak Darağaç
Varinlioglu, G., Pasin, B., & Kilinc, K. (2020). Alternatif Bir Kentsel Tamirat Pratiği Olarak Darağaç. Ege Mimarlik. Retrieved from https://www.egemimarlik.org/cevirim-ici-okuma/108/1515
Assessing a Decade of Kas Underwater Archaeopark
Varinlioglu, G. (2020). Assessing a Decade of Kas Underwater Archaeopark. INTERNATIONAL JOURNAL OF NAUTICAL ARCHAEOLOGY, 49(1), 74-86. doi:10.1111/1095-9270.12389
Dynamic Relaxation Simulations of Bacterial Cellulose-based Tissues
Turhan, G. D., Varinlioglu, G., & Bengisu, M. (2020). Dynamic Relaxation Simulations of Bacterial Cellulose-based Tissues. In ECAADE 2020: ANTHROPOLOGIC - ARCHITECTURE AND FABRICATION IN THE COGNITIVE AGE, VOL 2 (pp. 61-66). Retrieved from https://www.webofscience.com/
2019
Gamification of Heritage through Augmented Reality
Varinlioglu, G., & Halici, S. M. (2019). Gamification of Heritage through Augmented Reality. In ECAADE SIGRADI 2019: ARCHITECTURE IN THE AGE OF THE 4TH INDUSTRIAL REVOLUTION, VOL 1 (pp. 513-518). Retrieved from https://www.webofscience.com/
Augmenting Psychological Restorativeness towards Immersive Design of Underwater Ambiance
Ozger, N. S., Turhan, G. D., & Varinlioglu, G. (2019). Augmenting Psychological Restorativeness towards Immersive Design of Underwater Ambiance. SHS Web of Conferences, 64, 01003. doi:10.1051/shsconf/20196401003
DISSEMINATION OF DIGITAL HERITAGE THROUGH GAME-BASED LEARNING
Varinlioglu, G., Alankus, G., Aslankan, A., & Mura, G. (2019). DISSEMINATION OF DIGITAL HERITAGE THROUGH GAME-BASED LEARNING. METU JOURNAL OF THE FACULTY OF ARCHITECTURE, 36(1), 23-39. doi:10.4305/METU.JFA.2018.2.9
Envisioning Ambiances of the Past
Varinlioglu, G., & Halici, S. M. (2019). Envisioning Ambiances of the Past. SHS Web of Conferences, 64, 01015. doi:10.1051/shsconf/20196401015
Gamification of Heritage through Augmented Reality
Varinlioglu, G., & Halici, S. M. (2019). Gamification of Heritage through Augmented Reality. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe Vol. 1 (pp. 513-518). doi:10.5151/proceedings-ecaadesigradi2019_168
Understanding Virtual Reality Applications in Digital Heritage through Teos
Varinlioğlu, G. (2019). Understanding Virtual Reality Applications in Digital Heritage through Teos. MEGARON / Yıldız Technical University Faculty of Architecture E-Journal. doi:10.14744/megaron.2019.85619
2018
Integrating Biomimicry and Geoinformatics: A Designerly Approach to Underwater Colonization
VARİNLİOĞLU, G., & PASİN, B. (2018). Integrating Biomimicry and Geoinformatics: A Designerly Approach to Underwater Colonization. International Journal of Environment and Geoinformatics, 5(3), 260-272. doi:10.30897/ijegeo.414248
Arkeolojik Çevre Bağlamında Yeni Yapı Tasarımı
PASİN, B., & VARİNLİOĞLU, G. (2018). Arkeolojik Çevre Bağlamında Yeni Yapı Tasarımı. Dokuz Eylül Üniversitesi Güzel Sanatlar Fakültesi Dergisi, (20), 173-182. doi:10.17484/yedi.426497
Teos Antik Kentinin Sayısal Ortamda Üçüncü Boyutta Yeniden Canlandırılması
Varinlioglu, G. (2018). Teos Antik Kentinin Sayısal Ortamda Üçüncü Boyutta Yeniden Canlandırılması. Ege Mimarlik. Retrieved from https://www.egemimarlik.org/cevirim-ici-okuma/101/1374
Unconventional formulations in architectural curricula: An atelier on design for outer space architecture
Varinlioğlu, G., Pasin, B., & Clarke, H. D. (2018). Unconventional formulations in architectural curricula: An atelier on design for outer space architecture. A Z ITU Journal of the Faculty of Architecture, 15(1), 93-105. doi:10.5505/itujfa.2018.72623
A Comparative Study of Formal and Informal Teaching Methods in the Digital Architectural Curricula
Varinlioglu, G., & Turhan, G. D. (2018). A Comparative Study of Formal and Informal Teaching Methods in the Digital Architectural Curricula. In ECAADE 2018: COMPUTING FOR A BETTER TOMORROW, VO 1 (pp. 409-416). Retrieved from https://www.webofscience.com/
Digital Teos
Varinlioglu, G. (2018). Digital Teos. Retrieved from https://makingindigital.com/teos/
In Situ Visualisation of Underwater Cultural Heritage
Varinlioglu, G. (2018). In Situ Visualisation of Underwater Cultural Heritage. In K. Piesker, B. Akan, D. Gocmen, & S. T. Altay (Eds.), Miras 4 - Heritage in Context 2 Archaeology and Tourism. Veröffentlichungen des Deutschen Archäologischen Instituts Istanbul.
Virtual Reality for a Better Past
Varinlioglu, G., & Kasali, A. (2018). Virtual Reality for a Better Past. In COMPUTING FOR A BETTER TOMORROW, (ECAADE 2018), VOL 2 (pp. 243-250). Retrieved from https://www.webofscience.com/
2017
Raising Awareness for Digital Heritage through Serious Game - The Teos of Dionysos
Varinlioglu, G., Aslankan, A., Alankus, G., & Mura, G. (2017). Raising Awareness for Digital Heritage through Serious Game - The Teos of Dionysos. In Proceedings of the 35th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 1] Vol. 1 (pp. 647-654). Education and Research in Computer Aided Architectural Design in Europe (eCAADe). doi:10.52842/conf.ecaade.2017.1.647
Challenges in raising digital awareness in architectural curriculum
Varinlioglu, G., Basarir, L., Genca, O., & Vaizoglu, Z. (2017). Challenges in raising digital awareness in architectural curriculum. In Unknown Book (Vol. 724, pp. 136-150). doi:10.1007/978-981-10-5197-5_8
Raising Awareness for Digital Heritage through Serious Game <i>The Teos of Dionysos</i>
Varinlioglu, G., Aslankan, A., Alankus, G., & Mura, G. (2017). Raising Awareness for Digital Heritage through Serious Game <i>The Teos of Dionysos</i>. In ECAADE 2017: SHARING OF COMPUTABLE KNOWLEDGE! (SHOCK!), VOL 2 (pp. 31-38). Retrieved from https://www.webofscience.com/
2016
New Approaches to Computer-Aided Technical Drawing: Inter-representational Transfer
Varinlioglu, G., Alacam, S., Basarir, L., Genca, O., & Ucok, I. (2016). New Approaches to Computer-Aided Technical Drawing: Inter-representational Transfer. Yapi.
Computational Thinking and the Architectural Curriculum <i>Simple to Complex or Complex to Simple</i>?
Varinlioglu, G., Halici, S. M., & Alacam, S. (2016). Computational Thinking and the Architectural Curriculum <i>Simple to Complex or Complex to Simple</i>?. In ECAADE 2016: COMPLEXITY & SIMPLICITY, VOL 1 (pp. 253-259). Retrieved from https://www.webofscience.com/
Digital in Underwater Cultural Heritage
Varinlioglu, G. (2016). Digital in Underwater Cultural Heritage.
2015
Computational Approaches for Basic Design Education: Pedagogical Notes Based on an Intense Student Workshop
Varinlioğlu, G., Halici, S. M., & Alaçam, S. (2015). Computational Approaches for Basic Design Education: Pedagogical Notes Based on an Intense Student Workshop. In Anais do XIX Congresso da Sociedade Ibero-americana de Gráfica Digital 2015 (pp. 576-580). Editora Edgard Blucher. doi:10.5151/despro-sigradi2015-100267
2014
Parametric Modeling of Archaeological Heritage in the Age of Digital Reconstruction
Varinlioglu, G., Ipek, Y., Balaban, O., & Alacam, S. (2014). Parametric Modeling of Archaeological Heritage in the Age of Digital Reconstruction. In Proceedings of the XVIII Conference of the Iberoamerican Society of Digital Graphics - SIGraDi: Design in Freedom (pp. 614-617). Editora Edgard Blucher. doi:10.5151/despro-sigradi2014-0127
2013
Archäologie im Mittelmeer Auf der Suche nach versunkenen Schiffswracks und vergessenen Häfen, Schiffbruch zu Gunsten der Forschung – Neue Studien und der ‘Uluburun III’
Reinfeld, M., Varinlioglu, G., Shipway, R., & Muller, J. (2013). Archäologie im Mittelmeer Auf der Suche nach versunkenen Schiffswracks und vergessenen Häfen, Schiffbruch zu Gunsten der Forschung – Neue Studien und der ‘Uluburun III’. In M. Reinfeld (Ed.), Archäologie im Mittelmeer auf der Suche nach verlorenen Schiffswracks und vergessenen Häfen. Philipp Von Zabern.
2011
Data Collection for a Virtual Museum on the Underwater Survey at Kas, Turkey
Varinlioglu, G. (2011). Data Collection for a Virtual Museum on the Underwater Survey at Kas, Turkey. INTERNATIONAL JOURNAL OF NAUTICAL ARCHAEOLOGY, 40(1), 182-188. doi:10.1111/j.1095-9270.2010.00304.x