Publications
Selected publications
- Bio-based material integration into computational form-finding tools by introducing tensile properties in the case of bacterial cellulose-based composites (Journal article - 2023)
- Affective Computing for Game User Research (Conference Paper - 2023)
- Feeling Like Humans Low-cost wearable sensors for design research in the age of AI (Conference Paper - 2023)
- Learning from Players (Conference Paper - 2023)
- 4D Printing on Textiles: Developing a File to Fabrication Framework for Self-Forming, Composite Wearables (Chapter - 2022)
- GIS-Based Educational Game Through Low-Cost Virtual Tour Experience- Khan Game (Conference Paper - 2022)
- Artificial intelligence in architectural heritage research (Chapter - 2021)
- Becoming One with the Neighborhood: Collaborative Art, Space-Making, and Urban Change in Izmir Darağaç (Journal article - 2024)
- Assessing a Decade of Kaş Underwater Archaeopark (Journal article - 2020)
- Data Collection for a Virtual Museum on the Underwater Survey at Kaş, Turkey (Journal article - 2011)
2024
Becoming One with the Neighborhood: Collaborative Art, Space-Making, and Urban Change in Izmir Darağaç
Kılınç, K., Pasin, B., & Varinlioğlu, G. (2024). Becoming One with the Neighborhood: Collaborative Art, Space-Making, and Urban Change in Izmir Darağaç. Space and Culture, 27(4), 501-520. doi:10.1177/12063312211040200
From Past to Present: A study of AI-driven gamification in heritage education
VaezAfshar, S., Eshaghi, S., Hadighi, M., & Varinlioglu, G. (2024). From Past to Present: A study of AI-driven gamification in heritage education. In eCAADe proceedings Vol. 2 (pp. 249-258). eCAADe. doi:10.52842/conf.ecaade.2024.2.249
2023
New Perspectives for Cultural Heritage The Role of Digital Architects and Virtual Reality
Varinlioglu, G. (2023). New Perspectives for Cultural Heritage The Role of Digital Architects and Virtual Reality. Dimensions. Journal of Architectural Knowledge, 3(1), 89-108. doi:10.14361/dak-2023-0506
Bio-based material integration into computational form-finding tools by introducing tensile properties in the case of bacterial cellulose-based composites
Turhan, G. D., Varinlioglu, G., & Bengisu, M. (2023). Bio-based material integration into computational form-finding tools by introducing tensile properties in the case of bacterial cellulose-based composites. International Journal of Architectural Computing, 21(4), 781-794. doi:10.1177/14780771231159239
AUGMENTED REALITY SUPPORTED PARTICIPATORY WEB PLATFORM TO TRACK EASTERN ANATOLIAN CARAVANSERAIS
Kirdar, G., Kocer Ozgun, F. N., Balaban, Ö., & Varinlioglu, G. (n.d.). AUGMENTED REALITY SUPPORTED PARTICIPATORY WEB PLATFORM TO TRACK EASTERN ANATOLIAN CARAVANSERAIS. Herança, 6(1), 85-98. doi:10.52152/heranca.v6i1.678
Affective Computing for Game User Research
Varinlioglu, G., Tu, H., & Nagakura, T. (2023). Affective Computing for Game User Research. In eCAADe proceedings Vol. 2 (pp. 851-860). eCAADe. doi:10.52842/conf.ecaade.2023.2.851
Feeling Like Humans Low-cost wearable sensors for design research in the age of AI
Tu, H., Varinlioglu, G., Gao, L., Chen, B., & Nagakura, T. (2023). Feeling Like Humans Low-cost wearable sensors for design research in the age of AI. In eCAADe proceedings Vol. 2 (pp. 761-768). eCAADe. doi:10.52842/conf.ecaade.2023.2.761
Learning from Players
Varinlioglu, G., Balaban, O., Tsai, D., Wu, C. N. H., & Nagakura, T. (2023). Learning from Players. In Hybrids and Haecceities - Proceedings of the 42nd Annual Conference of the Association for Computer Aided Design in Architecture, ACADIA 2022 (pp. 138-147).
2022
3D Printing with Bacterial Cellulose-Based Bioactive Composites for Design Applications
Turhan, G. D., Afsar, S., Ozel, B., Doyuran, A., Varinlioglu, G., & Bengisu, M. (2022). 3D Printing with Bacterial Cellulose-Based Bioactive Composites for Design Applications. In eCAADe proceedings Vol. 1 (pp. 77-84). eCAADe. doi:10.52842/conf.ecaade.2022.1.077
4D Printing on Textiles: Developing a File to Fabrication Framework for Self-Forming, Composite Wearables
Agkathidis, A., & Varinlioglu, G. (2022). 4D Printing on Textiles: Developing a File to Fabrication Framework for Self-Forming, Composite Wearables. In Management and Industrial Engineering (pp. 61-81). Springer International Publishing. doi:10.1007/978-3-030-98124-2_3
GIS-Based Educational Game Through Low-Cost Virtual Tour Experience- Khan Game
Varinlioglu, G., Vaez Afshar, S., Eshaghi, S., Balaban, Ö., & Nagakura, T. (2022). GIS-Based Educational Game Through Low-Cost Virtual Tour Experience- Khan Game. In CAADRIA proceedings. CAADRIA. doi:10.52842/conf.caadria.2022.1.069
Work of Art in the Age of Metaverse - Exploring digital art through augmented reality
Varinlioglu, G., Oguz, K., Turkmen, D., Ercan, I., & Turhan, G. D. (2022). Work of Art in the Age of Metaverse - Exploring digital art through augmented reality. In eCAADe proceedings Vol. 2 (pp. 447-456). eCAADe. doi:10.52842/conf.ecaade.2022.2.447
2021
Artificial intelligence in architectural heritage research
Varinlioglu, G., & Balaban, Ö. (2021). Artificial intelligence in architectural heritage research. In The Routledge Companion to Artificial Intelligence in Architecture (pp. 207-223). Routledge. doi:10.4324/9780367824259-13
An Integrated Structural Optimization Method for Bacterial Cellulose-Based Composite Biofilms
Turhan, G. D., Varinlioglu, G., & Bengisu, M. (2021). An Integrated Structural Optimization Method for Bacterial Cellulose-Based Composite Biofilms. In eCAADe proceedings Vol. 1 (pp. 115-120). eCAADe. doi:10.52842/conf.ecaade.2021.1.115
Evaluation of Learning Rate in a Serious Game - Based on Anatolian cultural heritage
Vaez Afshar, S., Eshaghi, S., Varinlioglu, G., & Balaban, Ö. (2021). Evaluation of Learning Rate in a Serious Game - Based on Anatolian cultural heritage. In eCAADe proceedings Vol. 2 (pp. 273-280). eCAADe. doi:10.52842/conf.ecaade.2021.2.273
2020
Assessing a Decade of Kaş Underwater Archaeopark
Varinlioğlu, G. (2020). Assessing a Decade of Kaş Underwater Archaeopark. International Journal of Nautical Archaeology, 49(1), 74-86. doi:10.1111/1095-9270.12389
Dynamic Relaxation Simulations of Bacterial Cellulose-based Tissues
Turhan, G. D., Varinlioglu, G., & Bengisu, M. (2020). Dynamic Relaxation Simulations of Bacterial Cellulose-based Tissues. In eCAADe proceedings Vol. 2 (pp. 61-66). eCAADe. doi:10.52842/conf.ecaade.2020.2.061
2019
Gamification of Heritage through Augmented Reality
Varinlioglu, G., & Halici, S. M. (2019). Gamification of Heritage through Augmented Reality. In eCAADe proceedings Vol. 1 (pp. 513-518). eCAADe. doi:10.52842/conf.ecaade.2019.1.513
Augmenting Psychological Restorativeness towards Immersive Design of Underwater Ambiance
Ozger, N. S., Turhan, G. D., & Varinlioglu, G. (2019). Augmenting Psychological Restorativeness towards Immersive Design of Underwater Ambiance. SHS Web of Conferences, 64, 01003. doi:10.1051/shsconf/20196401003
Envisioning Ambiances of the Past
Varinlioglu, G., & Halici, S. M. (2019). Envisioning Ambiances of the Past. SHS Web of Conferences, 64, 01015. doi:10.1051/shsconf/20196401015
Gamification of Heritage through Augmented Reality
Varinlioglu, G., & Halici, S. M. (2019, September 11). Gamification of Heritage through Augmented Reality. In Blucher Design Proceedings (pp. 513-518). Editora Blucher. doi:10.5151/proceedings-ecaadesigradi2019_168
Oyun Tabanlı Öğrenme İle Dijital Mirasın Yaygınlaştırılması
VARİNLİOĞLU, G., ALANKUŞ, G., ASLANKAN, A., & MURA, G. (n.d.). Oyun Tabanlı Öğrenme İle Dijital Mirasın Yaygınlaştırılması. METU JOURNAL OF THE FACULTY OF ARCHITECTURE. doi:10.4305/metu.jfa.2018.2.9
Understanding Virtual Reality Applications in Digital Heritage through Teos
Varinlioğlu, G. (2019). Understanding Virtual Reality Applications in Digital Heritage through Teos. MEGARON / Yıldız Technical University, Faculty of Architecture E-Journal. doi:10.14744/megaron.2019.85619
2018
Integrating Biomimicry and Geoinformatics: A Designerly Approach to Underwater Colonization
Varinlioğlu, G., & Pasin, B. (n.d.). Integrating Biomimicry and Geoinformatics: A Designerly Approach to Underwater Colonization. International Journal of Environment and Geoinformatics, 5(3), 260-272. doi:10.30897/ijegeo.414248
Arkeolojik Çevre Bağlamında Yeni Yapı Tasarımı
PASİN, B., & VARİNLİOĞLU, G. (n.d.). Arkeolojik Çevre Bağlamında Yeni Yapı Tasarımı. Yedi, (20), 173-182. doi:10.17484/yedi.426497
Unconventional formulations in architectural curricula: An atelier on design for outer space architecture
Varinlioğlu, G., Pasin, B., & Clarke, H. D. (2018). Unconventional formulations in architectural curricula: An atelier on design for outer space architecture. A/Z : ITU journal of Faculty of Architecture, 15(1), 93-105. doi:10.5505/itujfa.2018.72623
A Comparative Study of Formal and Informal Teaching Methods in the Digital Architectural Curricula
Varinlioglu, G., & Turhan, G. D. (2018). A Comparative Study of Formal and Informal Teaching Methods in the Digital Architectural Curricula. In eCAADe proceedings Vol. 1 (pp. 409-416). eCAADe. doi:10.52842/conf.ecaade.2018.1.409
Virtual Reality for a Better Past
Varinlioglu, G., & Kasali, A. (2018). Virtual Reality for a Better Past. In eCAADe proceedings Vol. 2 (pp. 243-250). eCAADe. doi:10.52842/conf.ecaade.2018.2.243
2017
Raising Awareness for Digital Heritage through Serious Game - The Teos of Dionysos
Varinlioglu, G., Aslankan, A., Alankus, G., & Mura, G. (2017). Raising Awareness for Digital Heritage through Serious Game - The Teos of Dionysos. In eCAADe proceedings Vol. 1 (pp. 647-654). eCAADe. doi:10.52842/conf.ecaade.2017.1.647
Challenges in Raising Digital Awareness in Architectural Curriculum
Varinlioglu, G., Basarir, L., Genca, O., & Vaizoglu, Z. (2017). Challenges in Raising Digital Awareness in Architectural Curriculum. In Communications in Computer and Information Science (pp. 136-150). Springer Singapore. doi:10.1007/978-981-10-5197-5_8
Raising Awareness for Digital Heritage through Serious Game The Teos of Dionysos
Varinlioglu, G., Aslankan, A., Alankus, G., & Mura, G. (2017). Raising Awareness for Digital Heritage through Serious Game The Teos of Dionysos. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe Vol. 2 (pp. 31-38).
2016
Computational Thinking and the Architectural Curriculum - Simple to Complex or Complex to Simple?
Varinlioglu, G., Halici, S. M., & Alacam, S. (2016). Computational Thinking and the Architectural Curriculum - Simple to Complex or Complex to Simple?. In eCAADe proceedings Vol. 1 (pp. 253-259). eCAADe. doi:10.52842/conf.ecaade.2016.1.253
2015
Computational Approaches for Basic Design Education: Pedagogical Notes Based on an Intense Student Workshop
Varinlioğlu, G., Halici, S. M., & Alaçam, S. (2015, November 23). Computational Approaches for Basic Design Education: Pedagogical Notes Based on an Intense Student Workshop. In Anais do XIX Congresso da Sociedade Ibero-americana de Gráfica Digital 2015 (pp. 576-580). Editora Edgard Blücher. doi:10.5151/despro-sigradi2015-100267
2014
Parametric Modeling of Archaeological Heritage in the Age of Digital Reconstruction
Varinlioglu, G., Ipek, Y., Balaban, O., & Alacam, S. (2014, November 12). Parametric Modeling of Archaeological Heritage in the Age of Digital Reconstruction. In Proceedings of the XVIII Conference of the Iberoamerican Society of Digital Graphics - SIGraDi: Design in Freedom (pp. 614-617). Editora Edgard Blücher. doi:10.5151/despro-sigradi2014-0127
2011
Data Collection for a Virtual Museum on the Underwater Survey at Kaş, Turkey
Varinlioğlu, G. (2011). Data Collection for a Virtual Museum on the Underwater Survey at Kaş, Turkey. International Journal of Nautical Archaeology, 40(1), 182-188. doi:10.1111/j.1095-9270.2010.00304.x