We caught up with Dr Paul Turowski, composer, performer and Lecturer at the University of Liverpool to talk about his collaboration with The Ligeti Quartet, one of the UK’s leading contemporary ensembles working in the area of video and digital game-based music performance, and how he hopes the new Yoko Ono Lennon Centre, as well as creating opportunities for students, will take the Open Circuit series of concerts in an exciting new direction.
How did you come to work with The Ligeti Quartet?
I met The Ligeti Quartet through Professor Craig Vear at De Montfort University who put on a concert of screen-based scores where the Quartet performed. It included a piece that Simon Hutchinson and I wrote called Plurality Spring in which the players only have one microphone input but they’re all playing pitches that, depending on which pitch they play, move these little avatars around.
Simon and I saw the video for that and we were really happy with how they did not only our piece but the other screen-based pieces; it seemed like they were thinking about them really carefully and doing really interesting things musically, not just trying to play exactly what’s there. We thought it would be great to get them to come here and put on a concert.
In March this year we had a concert as part of Open Circuit festival which involved an open call for works with people from all over the world submitting pieces. The concert was called Interactive Traces, and this Lunchtime Concert was a reprise of a few pieces from March’s concert that specifically involved screen-based scores. There have been lots of works done with screen-based scores in the past and there’s a whole community of people interested in animated and game-based scores whose work I’m inspired by and have drawn from; people like Professor Cat Hope at Monash University and Lindsay Vickery at Edith Cowan University who published a paper on screen scores a few years ago that was pretty influential, and Ryan Ross Smith, who works with animated scores.
Screen Scores was recently performed as part of the Lunchtime Concert Series, featuring your piece SQ2. Can you tell me more about SQ2?
When you invite someone to a performance like this they may not have had any experience with game-based improvisation or animated scores, so one of the challenges is to design the score, which is this visual, live, interactive thing, in such a way that the relationships are really clear. We need to make sure the game is not a distraction and that it’s easy to understand.
Animated notation can serve to represent music in novel and intuitive ways. It could include standard musical notation, which people coming to a concert may be familiar with, but might also include new symbols and associations, like a letter referring to a pitch that is attached to an object in the game, as you saw with my piece SQ2. This kind of mapping might be more accessible for people who don’t read music, and the relationship between pitches is spatial and dynamic rather than fixed linear sequences.
Performers have a chance to rehearse the piece and practice it ahead of time but the audience also needs to understand how it works, so that’s why in SQ2 the first stage is just introducing the pitches. One coloured circle represents the pitch A, for example, and when the players play that particular pitch near that circle something happens. I’m hoping that came across but there’s definitely lots of room for improvement and further experimentation.
We're really excited about this new space because it has state-of-the-art technology...and will allow us to imagine works in a new way
Dr Paul Turowski
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