Skip to main content

3D Modelling and Animation for Games

Code: SOTA203

Credits: 15

Semester: Semester 1

​This module continues from the principles of spatial design covered in SOTA104 and introduces students to materials and techniques related to creating objects and complex structures within game spaces. Students will also learn about proper character rigging and state-based animation to create a range of game assets that can be used in standard game engines like Unity and Unreal Engine.​