Back to: Centre for Innovation in Education
- University home >
- Centre for Innovation in Education >
- Liverpool Curriculum Framework >
- Active learning
Active learning
Engages, enthuses and challenges students in the learning process through activities, often collaborative and reflective, inside and outside the classroom; students construct knowledge and build independence.
Case Studies
Search for 'case study active' on our resources search page to find University of Liverpool case studies and other resources to help you enhance Active Learning in your curriculum.
Case Study Examples

Virtual Immersive Clinical Simulation





This case study explores the use of virtual reality as a tool for simulated learning.

Using webinars to promote student engagement and confidence





Webinars have been used in this case study to provide off campus students with interactive learning opportunities.




Using technology to prepare students for a physical environment in which they are still learners or novices

Problem-solving with Lego® SeriousPlay®


Developing first-year postgraduate researchers creative problem-solving skills.

Using mobiles for learner-centred listening lessons


This case study outlines how mobile devices have been used for listening activities during lessons.

Hybrid learning - Using continuous assessment and develop employability skills




Explore how varied groupwork tasks.....helps students to develop good study practices and graduate employability skills.

Bringing biological sounds to the classroom: 3D printing the creatures of the earth and the oceans




Inter-disciplinary development of 3D printed models to enable the incorporation of active learning into bioacoustics and vibroacoustic teaching within SoES.